ProS ver 0.1

Posted: May 25, 2009 in c#, ProS
Tags: , , , , , ,

I’ve decided to write a post for if not all the incremental versions of ProS then at least quite a few of them. My goal is to make addition to ProS and the rebuild ProS using those additions. The reasons for this approach are mainly two. I get a good idea of what’s working and what’s not and I might just get new ideas a long the way.

Reading a book written by the team who originally created SharpDeveloper (an Open Source IDE for c#) I learn the concept of “eating your own shit” as they called it. The Search and replace functionality had been lacking and at some point they realized that the developer doing that part of the IDE was him self using UltraEdit (or some other tool) when he needed to search and replace. With that in mind they decided that going forth they could only use SharpDeveloper for their development.

It’s the same thing I’m trying to do here, though my goal is not to make a Turing_complete. Actually I’m not sure it’s even Turing incomplete 😉 So writing all of ProS in ProS will not be an option.

The first version is little more than a configurable object factory. Except for things such as using, types and values there’s really only one contruct to the language: The constructor.

The cunstructor gives the option of creating what well end up being a method returning an instance of an object. The syntax is

constructor returnType Name(arguments) : objectType

{

statements

}

The constructor is a keyword say: “next is the definition of a constructor. arguments hav the c like syntaks: type name and multiple arguments a seperated by a comma.

Statements can in this version only be used for setting ctor (which is the term I’ll use for class constructors to not confuse them with ProS constrcutor and by the way the term class is intentional) arguments. A stament could look like

number = 10;

That would tell the ProS compiler that each time this constructor is call the value passed for the arument number to the ctor must be 10. The argument names must match ctor argument names as well, and there must be a ctor with a list of arguments that matches the total of arguments and statements.

A complete example could look like the below:


using
Irony.Compiler;
using
Motologi.ProSLanguageService;
using
Motologi.ProSLanguageService.Compilers;
alias
tokenCompiler = ITokenCompiler;


class
Compilers{
constructor
tokenCompiler Alias(AstNode node) : AliasCompiler {

}
constructor
tokenCompiler Using(AstNode node) : UsingCompiler{

}
constructor
tokenCompiler Argument(AstNode node, TypeEmitter typeEmitter) : ArgumentCompiler{

}
constructor
tokenCompiler ArgumentValue(int position, bool isForStaticMethod):ArgumentValueCompiler{
}


constructor
tokenCompiler Class(AstNode node, TypeEmitter typeEmitter):ClassCompiler{

}
constructor
tokenCompiler Configuration(AstNode node, TypeEmitter typeEmitter):ConfigurationCompiler{

}
constructor
tokenCompiler Constructor(AstNode node, TypeEmitter typeEmitter):ConstructorCompiler{
}


constructor
tokenCompiler Identifier(AstNode node, TypeEmitter typeEmitter):IdentifierCompiler{

}
constructor
tokenCompiler Int(AstNode node, TypeEmitter typeEmitter):IntCompiler{
}


constructor
tokenCompiler Statement(AstNode node, TypeEmitter typeEmitter):StatementCompiler{

}
constructor
tokenCompiler String(AstNode node, TypeEmitter typeEmitter):StringCompiler{
}


constructor
tokenCompiler Type(AstNode node, TypeEmitter typeEmitter):TypeCompiler{
}
}

That class declaration is the inner workings of the ProS compiler ver 0.2. The result is two classes. One is called Injector and the other is called Compilers. The class Compilers is what is directly defined in the above code. For each of the construct there’ll be one static method on the class Compilers. The method will take the arguments listen in the argumentslist for the constructor and will return an instance of the type specified after ‘:’ I.e TypeCompiler for the last constructor.

The Injector class is nothing more than a container. For all the constructs defined in all classes there’ll be an over over of a method called Get. In essence it’s a large factory that given an ID and a set of arguments will return an object.

In contrast with say Windsor’s ServiceContainer or similar in other reflection based frameworks the list of arguments is type checked compile type.

The approach of compiling the dependency configuration does impose some other (sometimes strange) issues. So the gain in type safety and performance is not for free. But some of those issues can be resolved with delayed compilation. So that the types mentioned above wont be created until runtime. I have a plan of adressing just that in a later version of ProS. For now I’ll dig into ProS ver 0.2 using the above configuration

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Comments
  1. […] Failing fast to learn a lot Just another WordPress.com weblog « ProS ver 0.1 […]

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